Books Forgotten Realms Campaign Guide, 4th Edition
Books and Publications Average Rating:  out of 5 stars

Rating: 3 out of 5 stars - Ehh
I have to be honest. When fourth edition first came out, i looked at the tiny number of pages per book (juxtaposed with the high price tags), the large lettering, and the in general poor reviews. I almost stuck with 3rd edition. I'm glad i didn't however as fourth edition has proven to be more flexible and capable in my gaming sessions. The books did not suffer from poor writing or space allotments as i previously feared.

That being said, THIS particular book DOES suffer from those problems. I cannot in good faith recommend this book to anyone, while the hopefully more complete player's guide is on the horizon.



Rating: 1 out of 5 stars - Forgotten Realms?
This might have been a good setting if it wasn't named after Forgotten Realms. Some geographical features are same as earlier but it just makes it harder to accept what have WotC done to masterpieces what previous editions of FR truly were (and still are, at least for me, because even if my group switches to 4th edition rules, I'll insist we play in "old" setting).
I'm still waiting for someone from WotC to smile and add: "NOT!" after claiming this is Forgotten Realms...



Rating: 5 out of 5 stars - New Realms
This book is great for anyone starting out in the Forgotten Realms, as there is a clean slate from which to begin your campaign. For the avid Realms fans, there is enough information to carry you over into 4th and many of your favorite characters and locales are still there for you to enjoy. Overall, a good start for Forgotten Realms in the 4th edition setting, very impressive.



Rating: 1 out of 5 stars - Fluff?
Unfurtunately for me, I didn't buy this book from amazon, trying to be loyal to my local game store.

The tragic result of this being that I paid almost $40 (taxes, blech) for garbage, instead of $25 for garbage.

If you are going to stab me for $40, sell me something that doesn't make me feel like I should have taken 2 twenties, set them on fire, and saved myself the trip to get this wretched thing.

Intricacies aside, which have already been discussed by other reviews, I would like to point out that I actually like 4E. I like the play, the build options available for multiple classes, and adjustable difficulties in the monster manual.

Paladins that aren't human, or have an 18 charisma?

This means you have more than a 1/216 chance to be able to play one.

Fighters can do more than smash heads, halflings have a point to playing them apart from size advantage in combat, Wizards can influence battle in the scale to which they are intended, and (imagine this) don't have to sit on the bench every time there is a fight.

However this book is a farce.

Not the funny, Mel Brooks-type farce.

Light your $20 bills on fire, save the shipping.

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