Books : Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
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 : Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
by: Wizards RPG Team

List Price: $104.95
Amazon.com's Price: $66.12
You Save: $38.83 (37%)
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Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793
EAN: 9780786950638
Format: Box set
ISBN: 0786950633
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 832
Publication Date: June 06, 2008
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Sales Rank: 101
Studio: Wizards of the Coast




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Product Description:
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set features a handsome slipcase containing all three of the 4th Edition D&D Roleplaying Game core rulebooks: the Players Handbook rulebook (320 pages), the Monster Manual rulebook (288 pages), and the Dungeon Masters Guide rulebook (224 pages).



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - You Freakin Nerds
Love the newest edition of D&D. So far its been a blast to play, and i can't wait for more books to come out. I highly recommend to anyone that likes D&D, RPGs and even for fans of MMO RPGs. I find it easier to learn than 3rd edition.



Rating: 4 out of 5 stars - Interesting concept have yet to play
I have been looking over the 4th edition have a lot of complementary things to say about it. One is it reminds me of first edition. It is simple to play and get started. Characters are created quickly and all of a role in the game.

Here are the positives:
All players are useful during combat. No longer is your mage the weakest member of the party at low level. The at will powers for each member allows them to contribute to combat through out combat. Encounter powers allow players to unleash a big spell for each fight. Daily powers are their signature powers, but are limited.

Character creation is fast. You can roll or you can use a point buy system. If you use the point buy system you don't feel vastly inferior to other characters. The game now gives players 3 stats to focus on for their powers.

Feats are similar to the 3.5. If you pick correct feats you can ... Read More



Rating: 5 out of 5 stars - D&D 4E is the best.
I haven't been this excited to play D&D since 1987. Gone are all of time consuming +1 this and that welcome to the latest version of D&D, the game that you actually get to play rather than debate.

This version of the game is quick and easy to play. Every class has something to do EVERY round and not just fire the crossbow. 4E brings D&D back to its basics with out the power munchkin factor that 3.0 & 3.5 became overburdened with.

People are going to complain that they can't play a 5th level Fighter/7th Level Wizard/ 8th Level Rogue. Well guess what? You shouldn't have been playing one to begin with. These same folks probably got upset when the wheel was invented too.

Try D&D 4.0 out... I think you will love it. Unless you hate the wheel...in that case go back to your cave and grunt about the good old days.



Rating: 2 out of 5 stars - Much Function, Little Form
So, after telling myself that I wasn't going to do it, that I was happy with 3E and that I didn't need to go through the "D&D arms race" again, I finally broke down and picked up the three new 4E corebooks. Although I did not purchase the slipcase edition, I figured that this would be the best place for this review, as I did purchase the three books at once, and I'm trying to review the system as a whole, as opposed to any single book.

I'd like to be able to give this game an exact 2.5-star rating, as I feel that it falls neatly along that line, but as Amazon seems to want to restrict me to whole stars, I'm going to use the D&D method and round down.

"Ease of use" seemed to be the watchword for the designers of this new edition, and pretty much everything in the system, from the nuts-and-bolts math of "add half your level to everything," to the choices present in character creation, ... Read More




 

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